This is how I Ice Bucket.
Ok. So. I worked on Zombie Hearts Chicken for about 6 months total, released the initital version of ZHC, and an update and said, “Ok. Time to work on something else for a bit.” Started working on recreating my old game Conveyor into a much deeper experience, tentatively called Lexiconium.
And then a few days ago, I learned that ZHC has been accepted in the Digital Showcase at the Boston Festival of Indie Games!!! The event is happening on the MIT campus in Cambridge, MA on September 13, 2014.
So that means I’ve gotta put LX down for a bit and go back to ZHC again! I’ve got a handful of in game changes and updates I want to make before a big public display. And I need to get art and display stuff ready for my booth / table. And takeaways. And maybe an arcade cabinet.
Cause why not?
I’m super excited! Come see me and ZHC at BostonFIG on September 13!
Or perhaps actually designing one in the first place!
The word game that I am currently working on is actually an update / remake of a game of mine from several years ago, Conveyor. Conveyor was built in a fairly small timeframe for a competition, and later slapped together haphazardly for a full release. Because I was only releasing on Android at the time, I decided to just use the little Android Logo guy as my main character. I didn’t really have a plot to back the game, or any story, just game mechanics.
Good forward thinking, huh?
Anyway. I’ve been building an idea for the future of this game for awhile, and it involves outspace and mining of a strange powerful mineral. Finally, a direction to take the art and character!
I’m a huge fan of the Dead Space series (hey another space engineer mining game how weird don’t look at me) and drew a bit of my inspiration from there.
Or A LOT of my inspiration.
As I started doodling the helmet, I realized he kinda had an old fashioned deep sea diver look about him, and I wanted to capitalize on that because its cute. So imagine the game takes place in a world where we have incredible mining technology and space travel, but still send our astronauts out in aquatic equipment.
The color scheme is actually nothing like what I had originally planned (despite that I now see how close it is to Isaac’s!) but started coming together when I began the digital work.
I think he fits well in the overall scheme I’m working on, and has room to grow as the story develops and the player progresses!
Full on reorganization of all things drMikey! Or at least web presence. Yea.
I took down my old website because it was a mess and impossible to update and had no way to easily blog. Now everything lives here. The whole thing is sitting on top of Tumblr so its super easy, and I’ve fleshed out most of the sections with all the relevant data!
Now I’m aiming to update more often with devlogs and stuff since I have a nice clean place to put it all!